Friday, November 22, 2013

Week 14: Robot Arm

This week I learned about link constraints and pivot point adjustments. I adjusted the pivot points of the robot arm and used the parent and child setting so i can animate the robot arm. I learned how to use link constraints so i could have the robot arm have an object attach to it in a certain frame so it looks as if the arm is picking up the object.

Friday, November 15, 2013

Week 13: renderd animation of rigged character

This week I animated my rigged character doing a front flip. I used the foot steps then animated the character in between the path for the footsteps. I didn't want to just render a scene with a mo-cab applied to the character. So this my attempt to animate a front flip on my rigged character.

Friday, November 8, 2013

Week 12: rigging a new character

This week I modeled and rigged a character. This is my second character that I have rigged, I did a much better job rigging this character. The character look really good when I gave it motion capture compared to my previous rigged character.

Friday, November 1, 2013

week 11: Rigging


This week rigging a basic 3d character was the main goal. The rigging was a bit of a challenge but I think it turned out relatively good for a first time. I am now working towards a new model with more detail to fully rig up. I plan to put my best effort into this detailed model so it will look nice when it is fully rigged.