Friday, December 13, 2013
week 16: Science animation
This week we continued to work on our science animations, I am making an animation showing that distance of which a supernova travels. Then proceed to show the nearest star to earth that has a possibility of super nova and show how it will not reach the earth.
Friday, December 6, 2013
Friday, November 22, 2013
Week 14: Robot Arm
This week I learned about link constraints and pivot point adjustments. I adjusted the pivot points of the robot arm and used the parent and child setting so i can animate the robot arm. I learned how to use link constraints so i could have the robot arm have an object attach to it in a certain frame so it looks as if the arm is picking up the object.
Friday, November 15, 2013
Week 13: renderd animation of rigged character
Friday, November 8, 2013
Week 12: rigging a new character
This week I modeled and rigged a character. This is my second character that I have rigged, I did a much better job rigging this character. The character look really good when I gave it motion capture compared to my previous rigged character.
Friday, November 1, 2013
week 11: Rigging
This week rigging a basic 3d character was the main goal. The rigging was a bit of a challenge but I think it turned out relatively good for a first time. I am now working towards a new model with more detail to fully rig up. I plan to put my best effort into this detailed model so it will look nice when it is fully rigged.
Friday, October 25, 2013
Week 10: Flash
This week we started looking into Maya and Flash. Maya is a lot like 3ds Max, there are things that I yet to identify as different from the two programs. The program that I was most interested this week was Flash, I have always enjoyed stop motion animation and Flash seems like it has a lot of tools i have yet to discover. Hopefully I will be able to use the program future.
Friday, October 18, 2013
Week 9: Kuder
The Kuder assessments suggested many jobs for me. The two job that stood out to me were Film and Video Editor and Camera operator. these both seem like very likely jobs for my future. I have always been interested in being a camera man since I young. But in the video editing class I took a year ago has really opened me up to the field of video editing.
Monday, October 7, 2013
Week 7: Presentation
Friday, September 27, 2013
Friday, September 20, 2013
Week 5: First Project
This week the class started a new project. The main idea of
the project is to make a movie logo animation. To execute this project we were
introduced to cameras. The camera can be used to make throughout a seen and get
a movie like feel. I can see this tool to be very useful for the movie logo
project and the weeks to come.
Friday, September 13, 2013
Week 4: Materials, Paths And More Modeling
This week the class explored many
more things with 3ds MAX. We started with
Path control, I made an animated football go along a path.
Also this week we took a small look at the material editor. The material editor
seem like a very advanced program on the inside of 3ds MAX. The week finished
off with learning more modeling skills, I found these to be very useful for
what is to come in modeling.
Friday, September 6, 2013
Week 3: Learning more
This week the class went a bit deeper in learning 3ds max. This week I learned how to boolean, this seems like a tool that could be used to do very complex things. Also this week we started useing the edit poly modifier. I used the edit poly modifier to make a very simple airplane, I am exited to explore the world of modeling.
Friday, August 30, 2013
Week 2: Learning new stuff
This week I Started going into 3ds max. I animated a snowman getting decapitated and his head melting. I also learned how to use splines and make 3d text.This has gotten me excited for what is coming in the future and seeing what 3ds max is truly capable of.
Friday, August 23, 2013
Week One: The Beginning
The beginning of this class so far has been a good experience. The class started off with the message the revaluation will not be televised, this message has made me think differently about this class. 3dsmax seems like an interesting program to start with. I am exited to start working with programs like Maya ,Photoshop and After Effects.
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